lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_stories2018-09-19 09:00 pm

[MU] - SEPTEMBER STORYTELLING

The Storyteller, when they greet you, has assumed the shape of an osprey. Their silhouette seems somewhat stooped, as though their materialization has come at an effort. When they speak, the words are quiet - nearly a whisper.

"New lands must be found. To that end, I will be absent for the time being. I will do my best to return promptly, but I cannot say when I will next be back."

A pause. A talon scratches the sand. The Storyteller lowers their head, plainly reluctant about what must be said next.

"I also cannot say what might occur, as a result of my absence. Mu is a capricious land that requires my constant mediation. Should it...misbehave, you will at least have the full understanding as to why. I leave you in Harv's capable hands, and - will try not to be gone long."

And with that, the scene transitions to a familiar setting.



It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.

One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren ([personal profile] catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.

If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.

So choose well.
thermalwind: (lets be serious for a moment)

[personal profile] thermalwind 2018-10-01 02:31 am (UTC)(link)
Player Name: Sam
Character Name: Keith
Character Journal: [profile] focusedroar
Number of Offerings: 3
Offering(s):
1 - Searching with Hector and Papyrus is his first story. He talks about how they searched and found silos. He's a detailed storyteller, making sure people know how to get to the silos to see them for themselves.
2 - Searching with Mira, the Voltron team, and Ann. He seems to come alive as he talks about the transition of the seasons, outlining what he saw and how vividly different the region for spring is from the others. He notes it isn't far from the temple and is a good supply of oats but the fence needs to be repaired.
3 - The Loss
The last story is spoken in a quiet rasp. He talks about what it was like living together with the closest thing to a family he's ever had. How nice it was to live all together. And the sense of loss now they're gone and it's just him and Pidge.

She knows so little about what's ahead. It makes him feel lonely and a bit like he has to do the right things this time. He wants to make sure...he keeps her in the loop on what he knows and as safe as he can.
Public/Private: First two public, the last is private.