The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2018-01-19 08:21 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- fragile dreams: ren,
- hollow knight: the knight,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: erika fisher,
- ✖ camp camp: max,
- ✖ disney: mickey mouse,
- ✖ odin sphere leifthrasir: ingway,
- ✖ the adventure zone: lydia,
- ✖ undertale: muffet
[MU] - JANUARY STORYTELLING
For once, there is nothing that needs sharing before this particular dream. There is, perhaps, a lingering edge of tension, of anticipation, like a great jungle cat gathering their hindquarters just moments prior to making a leap.
But you knew that already, didn't you?
In any case, everything settles into place with the air of natural routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
But you knew that already, didn't you?
In any case, everything settles into place with the air of natural routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
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