[MU] - AUGUST STORYTELLING

Those of you who were unlucky enough to perish following the current events will find yourselves waking just in time for the backdrop of a dream to swim into view. By the stroke of midnight on the 23rd of August, all the effects of the shattered merotome will fade.

You are yourselves for the night. Tomorrow, the penalties for the dead will settle in.

Better take advantage of your health while you can.

You know what comes next, adventurers. )

[MU] - JUNE STORYTELLING / VOTING

The Storyteller paces. A russet-colored muskrat, their brow speckled white, regards the ensemble with a twitching nose, eyes glittering in the imagined firelight, before looking away.

"Two options remain. I cannot be certain of the dangers. And the decision to take those risks, should they come...remains your own."

Those new to the land of LifeAftr may find the words bizarrely abstract, but the purpose will become clear soon enough: travelers are allowed the option to vote for the next island that will join the archipelago of LifeAftr.

You know what comes next, adventurers. )

[MU] - MARCH STORYTELLING / VOTING

It is a dog that greets you, come the night of the Storytelling. The breed is indiscernible beneath the way the thick ruffs of smoke-black fur hang heavily from their lean frame, the entirety of them as pitch dark as the surrounding, metaphysical night save for the bright pink spot of their hanging tongue.

"I cannot fault you for choosing as you did," they murmur. "We had no way of knowing...we could not have seen what sort of civilization would be involved. If my reach could extend past my home..."

The words seem directed at themself, more than anyone else. With a swift shake of their coat, the dog regards the islanders once more, their eyes glittering in the firelight, rich as garnets.

"Three choices remain. I hope that, for all our sakes, the other islands on the horizon are far kinder than the first. The first will allow access to vegetation. The second, ore. The third, beasts."

There is little point in warnings. After all, it is not as if they predicted the outcome of your first choice - and it is not as though they were pleased to realize what that "civilization" entailed.

You know what comes next, adventurers. )

[MU] - FEBRUARY STORYTELLING / VOTING

Surprise, surprise, islanders: you're due for another lecture from your friendly neighborhood deity. An ocelot sits before the sprawling campfire on the beaches of Mu, grooming one paw - a paw that, on second glance, will prove to not be a paw at all, but a delicate cloven hoof.

"While I am not pleased with your intrusion," says the Storyteller, "it does not mean that nothing should come of it. You've doubtless glimpsed many things, most of which you were never meant to see. I suppose that's what some might call the wizard behind the curtain."

Some. Not all. They don't care to elaborate.

"Given that you're so interested in how the islands on this archipelago come to be, I will provide you with the choice," and here they stress the word with a calm switch of their spotted tail, "as to what sort of land you would prefer to brave next. I cannot promise safe travels, but I can guarantee the manner of materials those new lands may contain."

Four round dollops of sand wobble at the Storyteller's hooved feet, as though shaped by invisible hands, trembling, jellylike in the imaginary night breeze.

"The first...I have glimpsed flora and vegetation that may benefit you - for food, for medicinal purposes, for whatever you may see fit. The second bears something that I suspect can be used to fashion buildings, tools - an ore, of some sort. The third is...loud, terribly loud. A great many people live there, and they do not seem innately hostile. The fourth is full of noises, too, but of a different sort. I suspect a large number of beasts live there; perhaps tameable, perhaps docile, and perhaps not."

Their hooves have sunk into the sand, their amber gaze fixed and unblinking at some distant point on the horizon. Then, abruptly, they straighten, and the tension clenching their slim, felid frame eases.

"...cast your votes, if you wish. Whichever you choose, I will take us there."

Something else comes next, adventurers. )

[MU] - JANUARY STORYTELLING

For once, there is nothing that needs sharing before this particular dream. There is, perhaps, a lingering edge of tension, of anticipation, like a great jungle cat gathering their hindquarters just moments prior to making a leap.

But you knew that already, didn't you?

In any case, everything settles into place with the air of natural routine.

You know what comes next, adventurers. )
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[MU] - DECEMBER STORYTELLING / MEMORY SHARE

Something is wrong.

This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.

Wait...what does come next, adventures? )

[MU] - OCTOBER STORYTELLING

This Storytelling is prefaced with another oddity; a snow-white ape with a set of dark antlers flowering out from the crown of their head has hunkered down before a great stone door - the same as the one that some may have seen in the monkeys' compound, or that older inhabitants may have seen in the temple set upon the island's mountain. The symbol rears out from the stone with glaring impenetrability.

The Storyteller eyes it for a brief moment before turning to face the dreamers.

"It seems we are at an impasse," they say, matter-of-fact as ever. "In the end, certain consequences cannot be avoided. This symbol limits my influence and keeps me out from whatever lies within. And therefore, by extension, all of you."

Can you tell where this is going, islanders?

"If there is something hidden in the chambers of this island - my home and yours - then it may be dangerous. It may be helpful. And it must be evaluated." Their tone brooks little to no argument. Mostly, as it happens, the latter. "It is for this reason that I have brought you here somewhat earlier than usual. You may need to arm yourselves for what approaches."

May is the pivotal word there, but with so much of the future steeped in uncertainty, caution is surely the wisest course of action - even the necessary one.

"Tell your stories. Keep faith with one another. Beyond these doors, my reach cannot save you, but that does not mean you are helpless."

On that solemn note, the dream warps, slowly settling into the warm light of a large campfire.

You know what comes next, adventurers. )

[MU] - SEPTEMBER STORYTELLING

The familiar sensation of not sitting quite within the realms of reality is what greets you when consciousness first strikes. Opening your eyes, you may be one of the plenty who find the large, imposing door before you familiar - then again, perhaps not.

Sitting on the door itself is a large bearded dragon. Introductions probably aren't necessary at this point.

"One would think a god would be more aware of new additions to their home - perhaps thousand year naps are counterproductive in that regard." They flex their claws against the stone, beaded eyes concentrated on your form. "A good sign, wouldn't you say? The answers we all seek may rest below this very island."

That said, the door itself remains closed.

"It will take me a little longer to give you all access; in the meantime, I will refill the mana pool located in these ruins. Come and go from this place as you please. And do mind the heat, won't you?"

With that much said, the dream warps, slowly settling into the warm light of a large campfire.

You know what comes next, adventurers. )

[MU] - AUGUST STORYTELLING

This should, as of the last dream, be a far more familiar setting than it was prior. The flames flicker with an almost hypnotic effect, and round slabs of driftwood form log-like seats around the bonfire. This time, however, you are not alone with the elephant or rabbit or dog or Storyteller in the room - and they are in the room, taking whatever shape they deem most suitable for the situation.

This dream is shared.

One by one, you will each have the opportunity to share your stories. Stories have a certain power that cannot be replicated or cast aside. As far as those for whom this is their first Storytelling, the Storyteller will not require that the story itself take place in LifeAftr, though all Storytellings from this point onward will.

If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like. Longer, more entertaining anecdotes will be far more appreciated - and, indeed, useful, - than the verbal equivalent of a third grader's "What I Did On Summer Vacation" essay.

So choose your tale wisely.

[MU] - With a different perspective

[In the late evening of the 15th, you find yourself sitting at a campfire, surrounded by total darkness. The cheerful light and warmth of the flames emcompasses but a few feet from it’s source, the rest of the world hushed and perhaps...absent entirely.

Beside you, a white(?) rabbit, almost as tall as yourself while sitting down, finishes dutifully cleaning one ear with a sigh, staring out into that pitch black with an almost forlorn expression.]


The problem, when one is a god, is that time… time is a much smaller concept, [they say.] One century, you can be at the peak of your splendor - and yet one tiny, thousand year nap, and everyone forgets about you.

I realize you all have many questions. I would like to make an attempt to address them.

From the same point of view )
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A wild tagcloud appears!

Mm, yep. This sure is a tagcloud.