The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2019-02-20 04:00 pm
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[MU] - FEBRUARY STORYTELLING / VOTING
As you made your opinions of the last voting session quite clear, there was no new island in the month of February. However, that does not mean there should never be a new island ever again, which is why the Storyteller has stubbornly resumed the same voting efforts as before. Try and pick an actual island this time, if you please? Each island contains resources and dangers both - there is no reward without a little risk.
Those of you who were with us for October's Storytelling may find this scene familiar - only, instead for four glistening pyres, it's only three that rear out from the shadows, each glowing a different color. The strange material that domes them almost resembles worked steel, forming different patterns against their multicolored backdrops.
Beside each pyre is heaped a pile of sticks, colored to correspond to their respective flames. Hopefully it is clear that you must add your stick to whichever pyre you intend to vote for; though if you're confused, hopefully your fellow adventurers will be able to explain it to you.
This will, of course, decide your next island destination, and those abstracted renditions are all you have to go off of.
Once you have cast your votes, what happens next is purely routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
Those of you who were with us for October's Storytelling may find this scene familiar - only, instead for four glistening pyres, it's only three that rear out from the shadows, each glowing a different color. The strange material that domes them almost resembles worked steel, forming different patterns against their multicolored backdrops.
[ ♆ ] The first glows a deep crimson, kicking scarlet embers into the dream-night air. Its pit sphere portrays a crowd of people in silhouette, heads bowed in genuflection - paying homage to some looping, many-coiled shape in the sky above.
[ ♆ ] The second glows a deep orange. Its pit sphere is worked into the shape of a looming mountain, with what might be some sort of village or ruin sprawled at its base.
[ ♆ ] The third's flames are a rich green. Its designs are most abstract; the starburst patterns that swirl across the metallic composition of its fire pit sphere could be explosions, maybe...or something else entirely.
Beside each pyre is heaped a pile of sticks, colored to correspond to their respective flames. Hopefully it is clear that you must add your stick to whichever pyre you intend to vote for; though if you're confused, hopefully your fellow adventurers will be able to explain it to you.
This will, of course, decide your next island destination, and those abstracted renditions are all you have to go off of.
Once you have cast your votes, what happens next is purely routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
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If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
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I've been here a year now... [Shion's voice is quiet and tired. But it's his turn and he knows he has to try and tell a story.
Even if most of what has happened since he returned last story telling is not things he wants to talk about.] I guess I thought... When I left the tower I thought I was ready to go home. I had spent years fighting for it and learning... I thought I would be strong enough to face whatever was going to happen.
[Turns out he was wrong.] I think this year has taught me otherwise...
I came here just after the rebirth of the sun, I wasn't in that battle but some of the creatures were still here at night. Then strange islands appeared in the sky.
I'm not sure but whoever is behind this... whatever force brought us here... I think they like us confronting ourselves. Where I was before each of the administrators had something... A way to hurt us that they liked best. Here... Everything seems. We keep confronting our pasts, those shadows of ourselves, echoes of our future. Ziziphus trapped us in our deepest dreams, the flower plague... It forced us to tell our truths or die. [And many of them had died.] Those strange trials... It is almost like this place is trying to teach us something.
But we still don't know if there is even a sentient power behind all of this, or if it is... [He doesn't even know. It seems that he's learned a lot about himself this last year, much of which he maybe didn't want to know. But he seems to know even less about this world. Every theory he has had so far has been wrong.]
So far we have explored eight different islands, some have returned, most notable Monsun. There is also this place we are at now, Mu. But it is less real than everywhere else.
[He's rambling. A year hasn't been enough time to turn him into a story teller.] Hopefully we will find more answers soon.
Remembering the Lost
Aster's gone. [His voice is even quieter this time, it's painful to even speak the words, even if he's acknowledged it to be true for some time now.] For those that don't know there is a memorial garden... It's in the story tellers temple and I try and make a piece for everyone... It's for everyone though so feel free to change things and make them more personal...
It got a bit wrecked during the fights but it's fixed now. Muffet keeps a list of the missing on the rock and I try to add to it, but I feel we miss people. [He had sat and done a excersize in remembering, and added about seventeen names to the list. He knows there are people that neither he nor Muffet have met.]
I thought it might be a good idea to keep track of who is here... Story Tellings seem like a good time for that so I'm going to start recording who is here...
I don't want anyone to be forgotten.
Not A Story: Census
[True to his word during the story telling Shion can be found writing down names. Obviously there are plenty of people he knows but there are many he doesn't so during the pauses between stories he approaches people.] Hello... Sorry can I ask your name?
census
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Why would I leave you out, Ardyn? You live here too.
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...Lucis Caelum.
My proper surname is Lucis Caelum.
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[He seems to sense that this is a moment for Ardyn even if he doesn't know him well enough to know why.
Names were important, the names people used, allowed others to use. This was important.
He writes it down. Ardyn Lucis Caelum and turned the notebook so Ardyn could see it.] Is that written right?
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...Right.
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[It's not enough. Shion knows that. But it's something and he needs to do something, to make sure that people are remembered.]
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Records are ephemeral. You could engrave something in stone and still could it be reduced to dust.
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