The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2018-05-19 08:34 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[MU] - MAY STORYTELLING
In the wake of what has occurred on Ziziphus, the Storyteller has not appeared for this night's sharing of tales. The campfire is ever-present, but a morose air hangs over the flames nonetheless.
There will be no voting this time around either. It seems the Storyteller is due for a break - and so are the rest of you.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
There will be no voting this time around either. It seems the Storyteller is due for a break - and so are the rest of you.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
MYIA
Character Name: Myia
Character Journal:
Number of Offerings: 3
Offering(s):
- Myia tells an unflattering story about how one time an "ugly sideburns man" refused to eat her offer of grilled fish and then yelled at her. She fails to mention what the yelling was about, nor that it was not so much yelling as it was horrified demanding that she not eat any of the jormun or other islanders.
- Myia tells a more flattering story of the time a "nice girlchild" gave her a bunch of fruit, and then gave her even more fruit when she said it wasn't enough. She hypes up the girl and namedrops Ren and tells everyone to treat her nice.
- Myia tells a vibrant, detailed tale of the time she was the Queen of Bugtown and everyone loved her more than anything else. She goes into the roles of all the people from home that played a part in this fantasy, such as her butler Carmine and her apparent-courtesan Emet and her treasure-gatherer Maybel. She neglects to make any note of the negative aspects of this story, namely being that it was a fantasy and that it was killing her.
Public/Private: Public