The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2018-03-19 08:58 pm
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Entry tags:
- ;event: storytelling,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- marble hornets: tim wright,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- the league: jules dagger samari,
- voltron: keith kogane,
- ✖ captive prince: laurent,
- ✖ fragile dreams: crow,
- ✖ fragile dreams: seto,
- ✖ no.6: shion,
- ✖ original: mira,
- ✖ the adventure zone: taako,
- ✖ undertale: chara dreemurr,
- ✖ undertale: muffet
[MU] - MARCH STORYTELLING / VOTING
It is a dog that greets you, come the night of the Storytelling. The breed is indiscernible beneath the way the thick ruffs of smoke-black fur hang heavily from their lean frame, the entirety of them as pitch dark as the surrounding, metaphysical night save for the bright pink spot of their hanging tongue.
"I cannot fault you for choosing as you did," they murmur. "We had no way of knowing...we could not have seen what sort of civilization would be involved. If my reach could extend past my home..."
The words seem directed at themself, more than anyone else. With a swift shake of their coat, the dog regards the islanders once more, their eyes glittering in the firelight, rich as garnets.
"Three choices remain. I hope that, for all our sakes, the other islands on the horizon are far kinder than the first. The first will allow access to vegetation. The second, ore. The third, beasts."
There is little point in warnings. After all, it is not as if they predicted the outcome of your first choice - and it is not as though they were pleased to realize what that "civilization" entailed.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
"I cannot fault you for choosing as you did," they murmur. "We had no way of knowing...we could not have seen what sort of civilization would be involved. If my reach could extend past my home..."
The words seem directed at themself, more than anyone else. With a swift shake of their coat, the dog regards the islanders once more, their eyes glittering in the firelight, rich as garnets.
"Three choices remain. I hope that, for all our sakes, the other islands on the horizon are far kinder than the first. The first will allow access to vegetation. The second, ore. The third, beasts."
There is little point in warnings. After all, it is not as if they predicted the outcome of your first choice - and it is not as though they were pleased to realize what that "civilization" entailed.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
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If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
no subject
I'll send a new story here then, making it two instead (unless you prefer I send in new formatted comment):
Offering(s):
Second story: A story about meeting Gobbet and fighting off an Uskall. The scene itself is simple, but Magnus, in his first attempt to try and tell a story the Storyteller might enjoy - and to make it sound a lot more epic - heavily embellishes and dramatizes the scene. Every swing and toss of their weapons, every sound of the monster, a well earned victory and a new friendship. PG-13 for blood.
no subject