The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
Can't believe you never done high fived before. She's got a super focused look on her face. We can fix that! ]
no subject
But he needs to learn these things, so the Batter lets Luna shape his hand into the correct form for a 'high five'.]
What comes next?
no subject
Okay! Then you just say 'High Five!' and clap your hand against mine! Like this...high five!
[ she reaches out and claps her hand!! against his!!! It's a soft little sound-- despite schooling him (literally) in arm wrestling and winning one round, she isn't terribly strong. ] And you do it when you're with friends, and you accomplish something! It's like...a victory hand shake!
[ Luna's School of Learning, step right up, folks. ]
no subject
High five.
[The most deadpan of 'high fives'. He's still working on the whole emoting thing. The Batter knows this is silly but he was nothing if not good at rolling with the punches. And still possesses an inability to care about the minor details but that was perpetual and nothing new.]
no subject
Oh! And you can do a 'low-five' too! It's down here! [ she brings her hand down to her side for what can only be the beginning of a low five. ] And watch out for people who say 'too slow!' because they can act like they want to give you a high five and then psyche you out at the last second!
[ MANY TIMES HAS THIS HAPPENED and her brow is furrowed deeply. >:C rude. ]
no subject
What is the point?
[Did 'high fives' have a reason behind them? Or was it just one of those things that were just fun and the Batter wasn't understanding it.]
no subject
[ the answer is so fast that she can't help but laugh. ] It's like you're saying 'I'm ready to have fun!' but with your hands!
[ she kid of thinks you're precious like a smol child, Batter. Coming from the smol child. ]
no subject
So if you are doing something 'fun' with someone...you should do that?
[If that's correct?]
no subject
[ her hands are places on her hips. Yes, this is good. A good discovery for you, Batter. And a good chance for Luna to show off her amazing magic tricks. ]
no subject
Sure.
[So him your magic ways Luna.]
no subject
I can take my thumb off and put it back on! Watch! [ she does.
Girl, she does. And she does it a few times happily!! Her thumb just pops on and off. She's secretly a sorceress, Batter. Next, she'll turn you into a frog. ]
no subject
You bent your thumb.
[...also he doesn't understand 'don't explain the joke'. Sorry Luna.]
no subject
You saw it?? [ she looks at her hands-- they're expertly trained in this one, glorious trick, and he figured it out without skipping a beat. She can't help but throw both her thumbs up towards him with a laugh. ]
That's it! You're amazing-- you figured it out so fast!
[ she's just impressed with this guy. Despite having the emotional consistency of a plank of wood, he's...nice. And he's trying. A good person. ]
I told you because we're friends, but it's bad luck to spoil a magician's secrets! So don't tell anyone, okay?
no subject
I won't.
[It's a far different type of 'magic' then what the Batter was used to, even if it was just a trick, but he'll take Luna at her word.]