The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
There he is, waiting just behind the mouse like the phantom he is. Half-sunk in shadow, the firelight licking him into harsh relief. His expression is veiled, unreadable. But the words hum with an undeniable electric charge.
"The perfect, loving family. So adoring." His mouth twists into a sneer, ugly and pained. "So adoring, they wanted to forget me as soon as I was gone."
But they failed to account for one thing.
They failed to account for just how badly he would refuse to be forgotten; just how fiercely he would cling to the world, and refuse to fade from memory. He will never be an abandoned memory. Not now. Not ever.
no subject
... But even though he hasn't said a thing, his face is giving away at least one thing he is certain about. Little tears have begun strolling down his cheeks, rolling down and dripping off. What Mickey can understand at the very least was there was a death, an unfair and unjust death of the highest order.
no subject
Is he happy that he got to have one at all?
no subject
"I'm sorry." Is all he says. And he is, he genuinely is. It's very unfair what's happened, even if Mickey doesn't wholly understand it.
no subject
Does this ease anyone’s pain, the passive claim of an apology too late to mean anything? Does he feel better, now that he’s ventured the bare minimum?
no subject
So Mickey decides to just keep quiet and allow Gabe to say all he needs to say, shaking his head to let the boy know he's still listening.
no subject
"My mom loved me," says Gabe. He folds his arms over his chest before realizing the motion feels insincere, incomplete, and he lets them drop to his sides again. "She loved me so much she never wanted to let me go. Everyone else, they wanted to forget that I was ever there. They didn't even say goodbye. They didn't even say goodbye!"
His hands are around his chest again.
Hugging himself. Holding tight.
no subject
However, Mickey now has words.
"We might not get the chance to say goodbye here, too." It's a sad little warning. "The friends we make here... sometimes they vanish and we don't realize it right away. We're pretty sure they went home." Not entirely, but it's better than believing the alternative. "But even if we can't say what we want to say, before the right time... we will remember. I promise I will always remember you. You don't have to believe me... you don't have to believe anythin' I've said. But I will remember."
no subject
He thinks that’s good enough? The promise that he’ll be remembered?
He’s heard that one before.
“That’s what they all say.”
no subject
no subject
He’s grinning again. Poor sod has no idea, does he?
“As many memories as it’s possible to make.”
no subject
He offers a friendly hand to shake. "Then it's a promise. I'll make as many memories as I possibly can, all about you!"
no subject
You’ve just promised Gabe attention.
It’s difficult to contain his excitement over that one - fighting back the boyish enthusiasm that threatens to overtake the hungry fixation. He’s never needed to school his expression for another’s benefit before. It for the sake of effect.
“Promise.” He doesn’t take the hand offered to him, but he doesn’t stop smiling either.
What perfect fun this will be.