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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_stories2017-12-19 08:57 pm
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[MU] - DECEMBER STORYTELLING / MEMORY SHARE

Something is wrong.

This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.



Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.

Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.



It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.

Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.

Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.

There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.

Not that it counts for much, probably.
prettypurpleparlor: Thinking only (And I've a many curious things)

[personal profile] prettypurpleparlor 2017-12-25 07:47 pm (UTC)(link)
My condolences on your... delay, since 'your loss' doesn't seem appropriate here.

[Or is possibly slightly too appropriate, since he literally got lost somewhere...]

Why the cost, exactly? I can understand the difficulty in finding and training spellcasters of sufficient power, but what makes it so expensive beyond that- or is it simply compensation for their time?

[Metaphysics might not be her field, but matters of money, Muffet gets.]
greatcleavage: (talky man)

[personal profile] greatcleavage 2017-12-26 02:42 pm (UTC)(link)
Spells require components as part of their execution, including material components. Spells that require greater power or have significant effects beyond what would normally be within the bounds of magic take greater or more complicated components to enact.
prettypurpleparlor: I have within my pantry (Table ready)

[personal profile] prettypurpleparlor 2017-12-30 10:02 pm (UTC)(link)
That does make a certain kind of logical sense, at least. Is there any sort of link between what the spell does and the components required?
greatcleavage: (talky man)

[personal profile] greatcleavage 2017-12-30 10:42 pm (UTC)(link)
Typically, yes. Fireball, for example, takes bat guano and sulfur -- you know, building blocks of gunpowder.
prettypurpleparlor: Thinking only (And I've a many curious things)

[personal profile] prettypurpleparlor 2017-12-31 12:18 am (UTC)(link)
[Muffet nods in understanding.]

Fascinating. What does resurrection require to cast, then, besides the body of the person in question?
greatcleavage: (talky man)

[personal profile] greatcleavage 2018-01-01 04:45 pm (UTC)(link)
Sprinkle of holy water, somatic and verbal components. The verbal components are the name of the spell, spoken reasonably clearly and distinctly.

...and since it takes ten minutes to cast, that's a lot of repetition of the word 'resurrection'.