The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
2; The Fall of Akzeriuth; cw: Van Content, also a town gets destroyed
...Running as fast as you can, and already too late. Past soldiers, and dying miners, and Natalia (
why is she here, she shouldn't be here, should be anywhere but here) - the miasma leaves you choking and gasping for breath, the poison catching in your lungs in a way that you're going to regret later if you live to regret anything at all and still -You run. Even when the quake begins, the stone walls around you cracking, a minecart railing twisting upward at an angle dangerously close to putting itself through your leg -
The passage ring is free of miasma. The sudden clean air makes you choke, and then you gulp it down, only stopping for a moment. Keep moving, as though it means anything.
The air on your skin is a warm, harmonious buzz of Seventh Fonons and memory particles, even with the machinery pulling them up from the core destroyed. Distantly, you know it would be comforting in any other situation, comforting if not for -
Van, standing over your replica, down on the glyph-crafted walkway. Luke, slumped forward to his knees, and you can't even really tell if he's conscious or not. Not like it matters. This is it, it was his place to die, but Van -
Why, you want to demand, but the words don't come to your mouth right. The sinking feeling of betrayal, the knowledge that everything Van has said is a lie, that all his claims of fighting the Score were false because he did it, he fulfilled it right here - they come out of your mouth as 'let me die here too.' As anger, as despair.
Was he ever even going to try, to save even one person in Akzeriuth? How could he - how could Vandesdelca Fende, the boy they used to destroy Hod, him of all people -
When Vans bird plucks you from the ledge above him, you beat uselessly at its grip, even knowing what's going to happen. You are the only thing here that matters to Van, and only for your power -
His sister is here. Guy is here. And he's just going to let it all come tumbling down, with the people you care about, with the people he says he cares about -
By the time the griffon is free of the tunnels, flying out through the growing cracks in the ceiling, you've stopped struggling. Instead, you can only watch as the mining town crumbles around you, down, down, down -
Akzeriuth falls, and there's nothing you can do about it.
rubs my filthy hands together
And only for your power.
It's that realization that hits him hardest. There's a sour taste in his mouth that has everything to do with the memory, and how he perceives it and relates to it. He recalls that first storytelling, when Asch had told him he knew how Akechi felt... ]
You weren't kidding, I see.
rubs my filthy hands over yours
[Reliving this one has left Asch distinctly shaken - no amount of reminding himself that the people he cared about survived will take away that only they survived. Ten thousand people, most of them not understanding how or why their lives came to an end -
And the destruction of the town itself is something that still pops up in his nightmares, now and again. And Van, and Van, and Van -
Some thing you just don't kid about.]
no subject
[ ... ]
For what it's worth, you have my sympathies. An entire town... it's a shame.
no subject
[It's a shame, ha. But - he thinks he's starting to get it. His initial impression of a younger Jade isn't too far off, in some ways. Understatement to keep a barrier up.]
Most of a continent. The only reason it wasn't as bad as Hod was because we knew it was coming.
no subject
Hmm. This... "Score," then? I assume it's a prophecy of some sort. You've mentioned it a few times now.
no subject
[There's a level of loathing in his voice that rarely comes out, for all that Asch sparks with irritation at the drop of a hat. True hatred is worth waiting for.]
no subject
no subject
[The painful kind of sorry. They might technically both be political assassins, but one of them shoots people in magicland and the other is a trained infiltration operative with a sword.]
no subject
[ haha
funny ]
I take it you were personally victimized by this Score?
no subject
The whole reason Luke exists was to take my place down on that platform. There, the youth shall turn power to calamity, and destroy himself and the city.
no subject
He was nothing more than a tool, then.
no subject
[Until he survived and then they weren't.]
no subject
[Roy doesn't really know what else to say. Everything about that radiated a misery Roy can understand in terms of his own experiences, but not in the direct personal way Asch must have felt.]
And I'm guessing it wasn't even all that simple -- even less so than as complex as it all proved to be.