The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
The sight and smell of corpses is not unusual to the Batter so he isn't going to bother commenting on it. Instead he watches the Drifter double over and cough, pink blood splashing against the ground and turning into a black corruption. A shadow rises, something great and terrible only to last a second against the Drifter's blade.
Or not. It comes back monstrous and worse in a way that oddly reminded the Batter of himself. Towered over the smaller Drifter and continued hunting them down no matter how far they ran.
"Escape is impossible."
And what comes next are large machines that are destruction incarnate before a flash of light reveals them to be mere skeletons of what was. Old and withered husks of metal brought down by time and perhaps something else.
The white light the Batter has no problems watching without blinking until it fades away. And then there's the jackal again and a great door. The light beyond the door seems to be something the Drifter wants and they claw towards it despite the vines clawing at their being.
The Drifter tears the vines down again and again until they can't. And then they're gone.]
What were you looking for?
[What was that light?]
no subject
[Eventually the Batter does, however. The Drifter gestures at the center of their chest with one gloved hand.]
a cure
no subject
Myself, in every sense of the word. But this isn't his story.]
For the world? Or yourself?
[Because they were looking pretty sick before the world turned black.]
no subject
[It's hard to say. They had reached the end of all hope, until the jackal god had hinted at another path. If they were not seeking for a means of saving their own skin, perhaps they never would have bothered. Perhaps none of them would have.]
[Perhaps that is why the jackal had chosen them, and others like them. Perhaps she only chooses those whom she knows will be hers; those who have nothing left to lose.]
for myself
and for both
no subject
The Batter doesn't know anything about the Drifter besides their appearance and the brief glimpse that memory had given him of their world. And while he hadn't flinched when the darkness approached but the dominating presence of it was hard to ignore at the same time. And yet the Drifter continued.]
Did you find it, in the end?
[He's not expecting an answer so the Drifter doesn't have to give it. But an answer would be interesting for...various reasons.]
no subject
but the world may have
[May have. May have, because they cannot know for certain. They cannot know, when all they have is the promise of a glittering expanse of water beneath the sun, glorious and pure and untouched by poison and decay.]
[But they were not there to see it. Not in person. A vision bestowed upon them by a benevolent god...or the feeble wishes of the dying?]
do not know
no subject
The Drifter did not find their cure but the world may continue to survive from whatever had happened to it. This also implies they were not around to see for certain if it does or not, be it due to arriving in this place or some other reason.
At the very least the Batter saw the darkness consume himself and the world before he woke up on a raft.]
I do not know if this is the correct thing to say.
[He's still learning, after all.]
But if that is what you wished the world to see, then I hope it came to pass.
no subject
[It's a kind sentiment. If this is what they wished from the world, perhaps it would come to transpire. The Drifter inclines their head in a slow, deep nod: polite and earnest.]
a final vision:
water
the shining sun
[And the edges of their dark eyes crease in something...something like joy. Something like contentment. Something like relief.]
[If there are any people like the Guardian in the world, perhaps that means they will live well.]
no subject
[Continuing in its simplest form. Living another day. Perhaps also purity, in a way. Different for what was called in his world. Maybe...no.
A 'what if'. But if that is what the Drifter's world gained by their efforts, then it should be enough.]
no subject
[For that, they will have to believe it is worth it. They will have to believe that something good has come of that sacrifice, and that others who are kind, others who look at a stranger bleeding out upon the ground and pick them up to take them someplace warm and safe, will live on because of it.]
[They must believe that such a thing is possible.]
no subject
Clear seas and hope for the world.
But it's not his story and the Batter doesn't want to bring the mood down. So...]
However it is defined. Perhaps your world will see a rainbow.
[Something pure and wonderful when you see them in person.]
no subject
[The word, in context, must mean something nice. It must. They just don't know what it could mean. Rain does not bend. They have seen rain many times, many times over, but the skies are too distorted and dark and blighted with swollen clouds to allow for that clarity.]
define rainbow?
no subject
It is something that comes after a storm. It's rare to see sometimes, but it is full of color.
[It's...pretty. That sounds about right. And means a lot more to the Batter then what he's planning on telling, but that's something else completely different.]
It might be possible to find one on the island.
no subject
will wait for a storm
no subject
Okay. I think a lot of people will like them.
no subject
no subject
The light-bulb going off is probably also visible as the Batter smiles himself. It's...incredibly awkward-looking. Sorry.]
Okay.
no subject
[He has promised to wait for a storm. And so they will wait. Perhaps then he can point out to them directly, what it is a rainbow looks like.]