The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
[It's vague enough to keep him guessing, but he can take a pretty decent shot at what he might be implying. Someone in his life he figured he'd shoot one last parting blow at. One final, permanent fuck you to someone who'd hurt him enough to leave the weight of his death on his conscience.]
[Or maybe just the humiliation of it.]
Should've stapled your middle finger up, just for that.
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The, uh...that paper, I'm guessing? [He looks like he's doing his best to utterly eradicate its presence from the story entirely, which would be a good plan in theory - except that they're just spectators, watching something that already happened.]
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[It's clearly a recitation of something Connor's memorized, because he remembers why he kept it. Why he didn't just throw it out.]
I was going to throw his stupid letter away until I read that. At the time I figured I'd be dead and it wasn't my problem anymore. Now I realize he could just. He could show up here and I'd have to . . . How do you apologize for using someone's shitty school assignment as your suicide note?
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No reason for anyone to know it was his, right?
[Oh, Tim. Oh, Tim, you sweet, summer beardman. You don't know the name of the play.]
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["Now we can both pretend that we have friends" is the worst foreshadowing and this is the reason why.]
1/3
2/3
Oh.
3/3
[BOY OH BOY THAT SURE IS A MAJOR FUCKING PROBLEM HUH]
[And he feels like an ass because he can't supply anything in the vein of comfort or logic that might dispel that. There is nothing but the evidence that Connor Murphy McFucked Himself with that parting shot, and Tim's own overwhelming inability to do anything about it.]
[...]
I mean, I know that "out of sight, out of mind" is a pretty shitty way of dealing with it, but if he's...he's not here, right?
[So like, burn that bridge when you get to it, assuming you ever do? y/y??]
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[He's not sure how to say "I sure hallucinated him and I'm worried it'll happen again" without it sounding Very Concerning.]
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[Hallucations are pretty par for the course in places like this, even when you aren't medically predisposed. Tim's hand automatically twitches toward his pocket, to the bottle lumped there with its precious supply of pristine white capsules.]
Like...you've seen him?
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[He's probably going to apologize to the manifestation of his own guilt the next time it happens.]
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[That's not exactly - that's not abnormal here, right? People have visions. They have hallucinations. They see things, sometimes. Like those giant plant things, with the poisonous spores that hit the ground and fogged his vision with gas, that had Chara desperately placing themself between him and some untold enemy.]
[Of course, not everyone needs to be affected by something to see things, right?]
I guess stuff like that doesn't really make it go away, huh?
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[Hell is slowly realizing, once you have enough distance, that you Royally Fucked Up and there's nothing you can do about it. It's fine, probably. Connor will be fine and definitely won't do anything reckless or idiotic in the upcoming sun death. Definitely.]
. . . But I'm still totally fucked if Evan Hansen shows up here.
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[THAT IS TIM'S DEFAULT WAY OF HANDLING THINGS NOW. Don't panic until it happens. When it does happen, by all means, please do panic - and do it in a constructive way so no one gets too upset at how unhelpful you're bring, right?]
[Why impose any further than you have?]
And that's an if.
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[Connor's inability to ever just say the scout motto might have been part of the reason why he was eventually kicked out. Also his inability to take it seriously. He did learn like three and a half useful skills earning merit badges, though.]
You have to be prepared for anything. Even a zombie apocalypse. Or a drug bust.
[God, would you believe this asshole was almost an Eagle Scout?]
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[Unless the Storyteller is an undercover narc, he's pretty sure they don't have to worry about drug busts.]
Didn't know scouts were big on world-hopping and hallucinations.
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[He did not actually hotbox his tent, but it makes for a better story than someone finding him talking to a tree while he was high and reporting him to the troop leader.]
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See, I'd ask how old you'd have to be to get your hands on that kind of product, but I grew up in Alabama, so. [So. He knows. Oh, how he knows.]
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[It also, occasionally, makes the crazy worse. He'll take "sometimes better with side effects," though. That's baseline better than "terrible, always."]
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Got my own poison of choice for that.