The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
[Here he is making decisions about who lives and who dies.]
[He will live, even if they have to die to make it happen.]
You're a good shot.
[She offers, settling beside McCree.]
no subject
[It's strange, seeing it all over again. It's not something he would have envisioned happening, and it's something that happened so, so long ago -
He's not sure if everyone can see it, feel it, makes it worse or not. There are so many people here who have experienced such fantastical, otherwordly, terrible things, and he was just a dumb kid who got in over his head.
Still.
No point in dwelling on it.
He shoots Gobbet a lopsided grin.]
Think back then it was more luck than anythin' else.
no subject
[Gobbet shakes her head with a breathy laugh.]
You're allergic to praise, huh, Cowboy? "Lucky" is getting a headshot when you're blind-firing into a crowd. "Skill" is shooting a man's eye out and - more importantly - knowing when to do so.
[Gobbet never practiced on cans. Her practice had all been on live targets who were charging her down in the heat of battle. Maybe that's why she was such a crappy shot.]
'Specially when it's your first real kill. I'm total trash with a gun. Never stopped me from using one, but still.
no subject
[Except he is. Praise is - it's not like he's never got any. It's just never been something he's been comfortable with.
What's there to praise when all you're good at is putting people in the ground? Anybody could do that. McCree's just...
He's just lucky. He's only ever been in the wrong places at the right time. There's nothing praiseworthy about that.]
It's just not like I was intendin' on takin' him out like that. 'Sides, shootin' at shit was the only thing there really was to do when you're weren't sellin' the guns off. Knowin' how a gun's gonna react is half the battle of aimin' it.
[He tilts his head, considering Gobbet. It's a blatant attempt to shift the conversation, but - ]
Y'got one with you here, or did you show up empty handed?
no subject
[Gobbet shakes her head sadly. If only she'd been lucky enough to show up with a gun. It would have made several encounters - namely a lot of monkey business - way, way easier to handle.]
Like I said, though, I was a trash shot anyway. I rely on spells and summoning more than bullets as a rule. Gun Show and Ace took care of the firepower on my team. We also had a decker, a rigger, and a ghoul with a sword. A real motley crew, come to think of it.
[She chuckles, remembering her last team fondly. They had their issues from time to time, but they were solid. Admittedly she misses running with a crew. McCree would make a good street sam, she notes, not for the first time. Maybe he would consider running the shadows of Enso and the surrounding isles with her. Maybe she should get on the whole "forming a shadowrunning team" thing.]
no subject
Y'got magic where you're from, too? [Unless spells and summoning are more unfamiliar slang like decker and rigger. Magic seems much more common than he'd ever considered, and it almost feels like there's so much he's missing out on.]
Seems like almost everyone here's got somethin' like that, but there wasn't...really nothin' like that back home.
[There were dragons. Sort of. McCree doesn't understand the dragons, doesn't know what they are or where they came from, but he knows that glittering green isn't the same as what he's seen people here do already.]
no subject
[Gobbet tilts her head, considering the Awakening and what she knew of it. It's not like she went to school or anything, but she knew as much as the average sixth world inhabitant. Just, not the scholarly intricacies of the history. After all, she was an ork. Orks weren't around before the Awakening. No metahumans existed until they very suddenly did.]
Magic is pretty cool though. It can get you out of a pinch and doesn't require as much precision or fussing as guns. Except for here - it's super fussy here. I can't do a lot of what I used to be able to, and what I can do I have to limit and recharge. So maybe a gun would be a little more useful, if you're willing to blow favors on ammo all the time.
[Gobbet holds up a hand to show McCree as she speaks. In her palm, a sickly green mist swirls, weaving between her fingers but never spilling out past her hand. It's not a full cast, so it doesn't cost her any energy. But she does have to concentrate to control it. Her grip on magic has been...slipping.]
no subject
It's a tale as old as time. Nobody expects it to happen, so nobody knows how to internalize it and history fumbles to explain it.]
Well, if my experience is any indication, I reckon most people were more'n a little confused.
[Or they were scared. People were always scared of what they didn't understand.]
Not like favors are much of a limited resource. Whatever it is about tellin' 'em stories seems to mean they ain't goin' to be topped out, ever.
[He tilts his head, looking at the green mist. He wonders what it does. He also wonder why it's always green.
Green is so basic. So simple. A staple of the world - so why is it always so otherwordly?]
But maybe I'm just biased because I'd be useless without a gun.
no subject
[Gobbet shrugs. If she had a gun, she'd be more willing to use favors on ammo. She'd consider it a necessary expense. So she doesn't pursue the subject any further. Instead, she zeroes in on the last thing he says.]
You don't have any skills that aren't "shoot"? I find that hard to believe.
[Aren't cowboys like. Jacks of all trades? Don't the know how to ranch and farm and survive while they wander down a lonely road on horseback into a picturesque sunset while a single tumbleweed trails across the screen for dramatic effect?]