The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
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[Weirdly, perhaps unlike most would expect, Asch would assume that Luke's soul is just as human as his. In Asch logic, a replica of a human is a human, too, just... A slightly different one.
Not that that actually removes his prejudice - humans are biased against each other all the time - but such it is.]
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Green for kindness, red for determination- your respective virtues.
[She sounds briefly... wistful as she mentions the latter, still remembering another red soul.]
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[He and Luke are just... like that, in some ways.]
Determination... I think I can see that. Just a little.
[Tease tease. He can poke fun at himself once in a while.]
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[She respects your soul's commitment to your Aesthetic, at least.]
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And the green our eyes, for that matter.
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My, you're both very well-coordinated. ...Though I don't know what that says about Lorelei's fashion sense, in that case.
[All those shifting colors...]
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Did it actually have enough of a physical form for fashion to be an issue? I suppose a disembodied voice would never have to worry about what to wear...
[Her only knowledge of Lorelei comes from getting like two seconds of somebody else's headache, okay. She doesn't know.]
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[So yeah fashion is kind of not even a thing there.]
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[
ALL HAIL THE GLOW CLOUDsorry, no, wrong fandom.]no subject
[Shrug.]
They're usually invisible but glow when in use, like most fonons.
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[She might be slightly biased, considering that most of her outfit is red, but whatever.]
Out of curiosity, what colors do the other types of fonons glow?
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From lowest frequency to highest - the First is darkness, and it's a black-purple. ...Actually, the bloody Starscourge is about the same color, which just goes down on the list of stupidly similar things between our worlds.
The Second is earth, a brownish orange.
Third is wind, which includes lightning, which is green, more towards the blue side of the spectrum than yellow.
Fourth is water, a clear blue.
Fifth is fire, predictably red.
And the Sixth is light, which is a yellow-white.
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That similarity does raise some awkward questions... We do have things like water magic or fire magic at home, but I've never heard of light and darkness being considered elements in their own right before.
[She's always wished she was better at fire magic, honestly- it'd be so useful for cooking.]
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[Amusingly enough, for a boy named for light who turned into what he has.]
Unsurprisingly given my frequency, I work best with the middle four. The Seventh is called that because it was discovered long after the others.
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Ah... do you want me to put that back where it belongs, now that we know? Or is there anything else you want to try?
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[PLZ...]
Can probably wrap this soon, I think.
[*Right where it belongs.]
yeah let's call this good
Worth knowing, but not worth repeating, I think.