The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
Because unlike Drifter, that word comes naturally to her. She said goodbye to the other kids, to some ghosts and even to Seto, once. Not always with words, but she would look at them and think farewell. Goodbye.
And one day, she's going to have to say it to Drifter too.]
Your heart can say that kind of thing on its own. You don't have to write that long word.
[#problemsolver]
no subject
[Sudden and inescapable.]
[The Drifter’s hand rests over their chest, briefly, before they can muster a response.]
how
no subject
It's-
[Another pause. Frustration begins to show on her face and she looks at her own hands, places one over her heart, and lowers them again.]
I don't know the words and-
[She can't show them, like she could with Seto. There's no way to force her feelings into them.]
I can't show Drifter.
[Hard knock life. But as she sorts through her thoughts, an idea strikes her. One that might show them how it works, in a small way.]
Maybe I can make your heart do it now.
[ARE YOU READY BEAN??? She's got a terrible plan.]
no subject
[Trust.]
[Their heart, after all, is already so fragile and so tired. It continues to beat because it is a resilient creature, even as the pink-tinted sickness eats away at its veins and saps it dry. A little more cannot hurt it any further than it is already hurting. And, in the end, how could someone as gentle as Ren be a detriment to heart as wearied as theirs?]
[There is almost no hesitation, when they nod.]
ok
no subject
So-
She gives them a hug, if they let her get that far. It's not something she does often. It looks more like an attempt to hide given the way she presses her face into the front of their shirt and clutches part of their cape.]
Is it warm?
[And will this child explain herself? Of course not. Because she is a fool.]
no subject
[They'd not expected it. They'd not anticipated that sort of complete embrace, that folding of arms around their middle and the way her fingertips fist into the fabric of their cloak and the front of her face buries into their tunic and it is both startling and...new.]
[Is it warm?]
[...yes.]
[Yes.]
[It is a stirring of a warmth and of gratitude and uncertainty and a great concatenation of things to which they cannot think to put a name, so vibrant is the maelstrom and so unknown is the sensation, but it is enough that they might slowly, gently, rest one gloved hand to the back of her head in an awkward sort of pat.]
yes
it is
no subject
But they pat the back of her head in a way that's reminds of her all the things she loves about this island. Kind people who take her hand. Who remind her she's not alone with gentle touches and nice words. She raises her head to get a view of the text and-
She doesn't want to die. She doesn't want to say goodbye to anyone. Doesn't want them to say goodbye to her.
A dumb thought that ends as quickly as it starts. Wishing doesn't change anything and she knows that by now.
This is something she can change. Any desire she had to show them how it happens-it's gone with that one touch.]
I think maybe-[Pause]-I changed my mind so-
[Sorry Driftybean. If they don't push her away, she's going to keep a tight hold on them. They've got themself +1 literal child urchin.]
I want it to stay warm.
no subject
[There is so little that she could ask for that they would not do for her. This child, intent and vibrant and full of a strange warmth and life, who loves flowers and can braid them into crowns, who loves cats and insists upon their status as good omens, who gives them sticks in case their unbreakable sword should ever break, and now, who does this.]
[People do not touch them. People do not willingly grab onto a sick and dying creature with a tint of skin like theirs. People do not look at them and see something worth engaging for all but the bare minimum.]
[But there are still people like her. People like her, and like Guzma, and like the Guardian, and like so many infinite others on this island, of all places. There are people who are kind, simply because they can be.]
[It is a strangeness they've not yet the means of coming to terms with.]
[With time, maybe they shall.]
ok
[It's a simple answer, but they mean it.]
[Stay as long as you need to, Ren. Dream or reality, they will be here.]
no subject
They're alive here.
And maybe as they keep living on, they'll remember her as the person that taught them to feel warm with a hug and how to shape hearts with their hands. She doesn't want to be associated with goodbyes. Never wants to make that offer again to people who are kind-who pat her head and play with her. Even if it's inevitable, she never-
She's going to take them up on that silent offer and quietly remain there until they wake from the dream.]