The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
[There's a crack to the words, a breaking desperation, and one hand snaps up as if to ward her away. It instead latches onto the back of his neck, digging into the tensing knot of musculature there, and everything she says is - true, isn't it?]
[Coward. Coward and liar. He can be as sorry as he likes, but that doesn't fix anything. Nothing he does will fix anything, except for the meager possibility that the pills really will serve as the shield he desperately needs them to be for others; a synthetic talisman to ward off the thing poisoning all their minds.]
[He can't know. He can't really know.]
It's not just what I did.
It's - what I am.
[It turns out that some people - some people are just born wrong. And there's nothing you can really do to fix them. All you can do is hope that you can mitigate the damage, and, failing that - cut away the infection at its source.]
[I thought it was me, but you're the source.]
no subject
What am I missing, Tim. [It's rare she calls someone by their real name, but so far her nicknames include Timmy (unused but on the table) and Timbo and neither feels...appropriate.] What are you, then? And I swear to god if you say something like "a mistake" or "a plague upon the world" I will personally throw you into the fire.
no subject
[That's the scary thing. It'd be so goddamned easy, and he doesn't know who that comes from - him, or me. Just...backslide. Let them hate you. Let them think you're stupid, and a poor planner, and not worth knowing. Sever every tie that has even the remotest chance of becoming something untenable, something you'd be unwilling to give up.]
[It would be so easy.]
Oh, what, 'cause you've been so understanding up to this point?
[And it is.]
no subject
[But she's not good at this. Not...not good at making space for other people. Her world contains her and a handful of people that know better than to try and change her. One person who succeeded in leading her to change herself. And here was this man - practically a stranger, really - who whether he knew it or not was asking her to be a different person for him.]
[Humor is her bandage. Aloofness is her painkiller. Dismissal is her shield. And to be understanding, sincerely understanding, she'd need to drop all of that and let herself hurt. For his sake.]
[No, no she won't do that. That's insane.]
I tried.
[She stands up abruptly, turning her back on him as she makes her way to the next person she wants to talk to.]
Come find me when you're done, Timbo. I'll wait.
[Done. It's nice and vague and means whatever he wants it to, exactly as Gobbet intends it. Is she done with him? Maybe. That's up to him, she tells herself. She's still willing to walk you to a better end, Tim. And failing that, a different one than the one you've chosen.]
no subject
[It's easy. It's so damn easy, and it makes sense that it would be. Cut his wrists and he bleeds gasoline; strike a match and he'll burn you down. Something to that effect. The nickname feels like the jab it's doubtless meant to be, but at least this time, he doesn't flinch.]
[He's good at this burning bridges thing. Even brought his own kerosene.]
[And it's easier to be angry than it is to try and quantify how badly he's screwed up.]