The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
"Trick question, it was both of us, obviously," he says, full of fond humour and without any hesitation or searching, now that he's had just a little help with the recollection. And, not gonna lie, it feels good to remember something she doesn't, for once. "Those were better constellations than the real ones anyway. No wonder we wound up at the Institute, we were a coupla lil prodigies."
no subject
"I know, right?" she snickers as she watches the turkey come out of the oven, surrounded by three sets of big eager eyes. "Can you imagine if she'd been there, seeing us up on that stage? Her kids the chief arcanists on a mission to the fucking stars?"
no subject
"Yeah, she'd have been real proud. Still would have said it was bullshit, but at least we were getting the recognition we deserved." Which is another weird concept, someone else thinking about what they deserve, but that's real and definitely not fake. "She wouldn't have thought it was bullshit by the end. It wasn't a vanity mission for long," he says, his rambling uncommonly sober. Lup absorbed more of her thoughts on doing pointless good just to be doing it than he ever did; pragmatism about the cost of a space program while people on the ground are broke as hell was more his inherited purview. Neither of these outlooks is very tenable on its own.
no subject
But that is pretty fucking sobering for sure. They hadn't been on the ground when their original plane was consumed, but they've been around for enough apocalypses to know exactly how that went down. Lup is silent for a bit as she can't help considering it, the terror and helplessness spreading like wildfire across an entire planet. And all the seven of them could ever do in the end was run, just like they did on that first flight. It was probably for the best she wasn't there.
"We're gonna get them all back," she says, quietly but determined, and she squeezes him again though it's for her own comfort too. "All the planes that were lost." Not that that will bring their aunt back. The memory is starting to lose coherence and Lup tries her best to recall more details. "There was another book, I must have read it like a hundred times? About like, somebody who spent a couple years travelling the whole continent and all the weirdass people she met." Weird, how she's thinking about that now. She frowns a little. "Is that why you joined, though? Vanity?"
no subject
And anyway, that wasn't what he meant in the first place. Not his vanity; society's, as a whole? Or something like that. "Nah, like. We were all kind of full of it, gonna go to the stars in a big shiny ship, looks great on a front page but you know she'd have," he swallows, "a few suggestions on what should have been done with all that funding, you know she would have." Lup probably better so than he does--resources and scarcity he gets, but the humane element is still Lup's bag, did he inherit anything worthwhile? It's sad those planes got eaten, but he didn't think to comfort Lup about it, didn't think of it at all, even dancing around the specter of the Hunger as he had been. Hey actually, fuck that too. "I don't remember that book, what color was it?"
no subject
"I wanna say red? With like, silver lettering? Pretty big too. I don't think you were into it, though. Nah, you were always carrying around a lil purple one, right? That was a whole thing for a while there."
And then, because she feels like she needs to be honest, while the image of their aunt is disappearing for a second time, "I- I guess I just didn't think there was anybody worth worrying about, back on our old world?" Wow that sounds bad, and it's just wild to think about, knowing what she does now after a hundred years. "Like, I just-- I just wanted to see what else was out there. I thought there had to be more than what we were given." Pretty selfish, pretty-- he's right, she would've had something to say about it for sure.
She doesn't take her eyes off the fading woman and the two delighted children, grinning from comically huge ear to ear with full bellies and the happiness of a very good day.
no subject
"I mean, you weren't wrong," he says, and there's a coldness in it that isn't directed at her, still a little chilly towards a world that was more indifferent than anything else. Their aunt would have blew raspberries at the IPRE and had compassion for anyone and everyone on the world they wanted off of so badly, but understanding her values doesn't mean Taako has to share them a hundred percent.
"We did deserve more," he says fiercely, "And we did technically find it, I guess." That, he sounds less sure of, shrugging gently, not to shift her. "New one isn't so bad," he hazards, which is as close to wrestling with the idea of fate as he's going to get. Which is to say, not very. "Not this new one, I mean. Stank Island doesn't count."