The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
Surviving is just a different type of living. I was living, in my own way. It wasn't a glamorous life and it wasn't a safe life, but it was a life.
[She's never bought the whole "surviving is different than living" thing. Then again, by that saying's standards, she's never lived a day in her life.]
[But that's a different debate. For now, what the ever loving fuck was a pokemon.]
Pokemon, huh? That some kind of animal in your world?
no subject
Some people live, some survive. There's neither good nor bad, so he doesn't combat her way of thinking - it's essentially the same thing, and he can't tell her how to live or how to survive. If she's enjoying her existence, then who the hell is he to open his mouth?]
Tch...here we go again. [He sighs, digging through his pockets to see if his pokeballs came with him to dreamland. Usually they did, so...yup there. He extracts an Ultra Ball and expands it into a more baseball sized device instead of the tinier version.] Something like that. Here, I'll show you one'a my partners.
[He clicks the button in the middle and the ball snaps open - shooting out a bean of red light util it grows, shifts, and forms a large insect, who droops forward, making quiet, rumbling noises.
He's asleep...]
no subject
[It's sort of hideous and inspires a deep seated wariness, but it's also a little endearing.]
Oh. Uh...cu..te? It's kind of like an awakened insect then. Just like. A bigger and weirder version of something normal. We have things like that back home.
[Pokemon are weird. But so is like 98% of the fauna of the sixth world.]
no subject
Next time he'll just show off his pokemon's pokedex entries... That is half the reason he asked for one from the Storyteller, after all.]
His name is Golisopod, and he's a bug type pokemon - the type'a pokemon I specialize in. There are currently eighteen known pokemon types. Think like...water, grass, fire, and stuff. Bug is one'a those. My partner here can only be found back where I come from - back on Alola. He's a bug and water type.
Looks pretty tough, huh? Yeah, well he's only as bad as anyone makes 'im out to be. Normally, he's what y'all just saw...a big, sleepy lump what don't do more'n nap in the shallows and help net me fish. [So don't call him weird.]
no subject
Huh. Neat.
[So he specializes in bugs. In her world, that would make him an insect shaman. A part of a malicious hive mind that seeks to consume and distort all it can. One that exists only to grow itself larger.]
[But, she notes, they aren't her world. So while the comparison may be easy to make, it's hardly fair or accurate.]
[Gobbet rests her chin in her hand and looks Guzma up and down again. What she's looking for is anyone's guess.]
We're not so different then. We both summon creatures to help us, have dedicated ourselves to a specific type of creature, and hate when people think our partners are gross.
no subject
When Gobbet speaks again, he snorts, giving her the same sort of once over she just gave him. The same, huh?]
Yeah, maybe...'cept my pokemon never ate no one 'fore. And they only do battle with other pokemon, and never to kill. [That's not what battling is about. He doesn't, wouldn't, ever kill anyone's pokemon. He's a thug and a bully, not a murderer. Not only that, pokemon seem to have a hell of a lot more value to him than people do, all things considered.]
no subject
[Gobbet straightens up and sighs. Ever since she got to this island she's been reaching out, trying to make connections. Trying to form some bonds that she can count on when the going gets tough. Guzma, she thinks, would be a good card to have in her growing deck. But this guy clearly isn't looking for friends, so why is she bothering? Why push when he'll only push back?]
Or don't. Be too good for the kind of people who've had to kill to get by. No skin off my back.
no subject
And then, he realizes he's being a hypocrite. Isn't that what this weird elf girl is? She's an urchin just like him, and came from a place way worse than his - where bonds aren't as easily formed, and the ties of friendship and 'family' aren't exactly knotted tight... He sighs, rubbing his face.]
Listen, lady, I ain't 'bout to ignore the fact y'all got blood on your hands...but I ain't one to judge myself. This whole night is whack as heck, yo, and I'm gettin' real tired in both ways. [Sick of seeing shit he's not mean to, and physically exhausted. It's a strain on his whole being, having to see some of the things he did - experience the things he has.] M'wires may be sparking something fierce, yeah? Ain't no fault'a yours...I guess.
no subject
[And right now she wants to know if she should bother fostering some sort of friendship with you.]
A'ight. Look. How about we try this whole introduction thing again in the waking world, where the island can't get its grubby little claws on our memories and wave them around for everyone to see. Then I can decide whether or not I hate you, and you can decide whether or not you want to make the conscious effort not to hate me.
Deal?
no subject
Maybe there is something there they could actually find unity in. I mean, they have the same messy history, it seems like, though Guzma's pretty tight-lipped on certain parts...though, haha, the island sure did take that and run with it tonight, didn't it?]
...Yeah, that'd prob'ly be for the best. Heck knows I'd lose it if I had to see that hot trash again. Uh--mine, I mean...not yours. [Though, all things considered, everyone's uglier memories could be considered thus.]
no subject
Nope, my memories are trashfires, too. Most of what I've seen tonight has told me that none of us here had it easy. It's nice to know we're all on a similar page, but I could have done without the full movie.
Catch you on the flipside - [Hm. Garbage taste in clothing does not a good nickname make. How about...] Bugs.
[Nailed it.]