The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
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"Living might be putting it charitably. I kinda managed to die once before ending up here." Not that he's gonna go into the how of that.
Enough of Chara's past has been exposed already.
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He's just saying.
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Maybe he, too, can aspire to reach the high hundreds someday. Wouldn’t that be fun.
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Dying still sucked, no matter how common a shared experience it was.
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For a time.
“That’s just kinda how it is for people like us.”
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"...Discussing how skewed the terms of our existence seem to be probably isn't getting us anywhere, huh."
Or maybe he's just starting to tire of thinking about what the hell happened to his life. That might also be influencing his line of thought here.
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“I think we’re in the minority, at least. I mean, for now.”
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Sorry, Tim, he's got to think out loud for a moment. "I haven't met many people from my own world in these places, so that'd certainly make it seem like it's uncommon... but, I suppose, if there were enough places like this, people could just be spread out over them, making it seem less common than it is. On the other hand, I know there are some people here who knew each other in other worlds, but not the ones they were originally from... that doesn't seem like it would be likely if there were thousands or millions of worlds like this."
He stares into the fire for a moment, then sighs and ducks his head forward to rest his forehead in his palm. "...Probably better to assume we're in the minority. Maybe I should start taking notes on how these places work, if I can get enough paper."
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But then, mnemonic fluidity isn't a strange or new experience for him. That's not the part that's hard to believe.
"Memory," he says, tapping at his temple with the tip of one finger. "Boils down to memory. Who remembers who. Who doesn't remember what."
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He shifts the position of his head, resting his chin in his hand instead. "That sounds about right... what about physical effects, though? If someone's body is changed in one world but their body is back to normal somewhere else."
The main example that comes to mind, of course, is Newt. Memory couldn't account for him looking entirely human here.
"Though, I suppose physical form could be connected to memory... but, in that case, that would be closer to... the memory of space, or reality, I suppose, than that of the person."
He's not sure reality really has a memory. But at this point he's pretty sure anything is possible.
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He shrugs, tiredly.
"It's been known to happen."
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Which he's pretty glad for, given that he had... no idea how to respond to Mabel just. Being entirely human one day, and not remembering him. He supposes he should feel bad for pretty much just avoiding her after that, but it's not as if she had much reason to care anymore.
At least he's done better dealing with the situation with Newt here. Probably, he thinks.
"I take it you've had more direct experience?"
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And for the sake of privacy, he's very purposefully not disclosing the specifics.
He's violated the poor kid enough.
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So he doesn't question further. Just nods and looks away.
"One more thing to get used to running into, I guess."
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He can't help but wonder, idly, how long it took Ginko to reach the same point. Sometimes it feels like he was just born this tired.
"You just kinda roll with it, huh?"
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Too bad Ginko has no idea about his mental state up until he was like ten"Not much else to do about it - except introduce myself and hope for the best." He gives a quiet snort.
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It's more to do with the solidarity of the thing. The symbolic drinking to that, seeing as alcohol is out of the cards but nicotine, thank god, isn't.
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Which, you know, is fair. It's an addiction, and all he's really doing is feeding it. Strategically, it'd be wisest to quit.
But he's not exactly got a long-term strategy in mind here.
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He probably shouldn't overthink it.
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And one day he will QUIT. Just...not in the way he originally imagined.
For now, a fake smoke on a fake beach in the middle of a dream is close enough.