The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
no subject
But what makes her turn to look him in the eyes, silent despite his words, is the expectation something will change. For him to see that she didn't belong in a tent with them in the middle of the woods, something that's started to feel like a home-A place most adults recognized she wasn't supposed to have. A place she knows she shouldn't have. She waits to see his eyes harden, maybe come to the slow realization that she's just a tool for a failed project on his own, and doesn't belong in a place where she gets to learn about families. It's what she would expect from an adult, but-
It's uncomfortably long, maybe, the length of time she stares into his eyes, like she's trying to feel out the gradual change of his heart through them. But no matter how long she stares, nothing happens. Nothing changes. The kind tone of his voice doesn't turn into something cold and he keeps trying to find words that might make her feel better until he-
You get to be something else.
She's not sure how much he understands. Thinks he can't possibly get the full scope of what happened in that room or something would have changed in his eyes when he looked at her. But those words cause a beaming, wide smile to cross her face and the tension in her body vanishes. Nothing changed. He's still looking at her the same way he always has and saying nice words to her because he knows she likes to hear them.
"It was a long time ago. It doesn't make me sad." She hesitates, trying to find the words to express her gratitude and coming up empty except for-"I get to see Taako's pretty smile now. So that kind of thing doesn't matter anymore."
no subject
He opens his mouth, and then visibly thinks better of whatever he could possibly say. Which is what, even? Listen, Ren, I'm a garbage fire adrift on the ocean and can in no way make up for your busted ass childhood, least of all by smiling, but thank you. Read the room, Taako. "...Hell yeah, damn right it doesn't matter, that's how we do--" would it be wrong to go for a highfive? He should have laid that groundwork earlier, probably, what a tragedy. "Being slowed down by your past is for suckers. I mean, look at me." This is what reading the room looks like when you have emotional dyscalculia. At least he's trying.
"But if you do get sad as like, a fluke or whatever, we can go draw on some fool's house about it. Gotta have all your bases covered."
no subject
Even if it feels like she never stopped to begin with. From the day he caught her shoving her hands down his bag-back when it was fear that made her stare at him to-
Watching him cook. Watching him set up the store. Watching him take his special treasures there, most created with his own two hands, to share with the people around him. Watching him draw weird animals on houses next to her. Watching his face when he could sit and talk with his sister.
She hasn't wanted to look away. Not for one second because he's part of the reason why she's able to experience the things she is-why she can glimpse into a world that's not meant for her, but she wants to be in it for the short time she can.
She can't wait for Seto to meet him. To show him a heart that-
That shines so bright. Like a beautiful treasure.
"Hell yeah," Comes the tentative, happy response as she tries to copy his words yet again. "If Taako gets sad, we can do that too. We can draw and draw until our fingers hurt." There's a short pause and then." I'll make a happy mongoose for you. We can do that together."
no subject
"I uh, thanks." He means it, but that's not enough. It's one thing to get vague intimations about someone's past trials and whathaveyou but this is still. Very stark, and kind of offensively impersonal? A whole world of things happening that will absolutely never involve him, but are still very real. "But you gotta-- I might not know." He clears his throat, steers clear of calling himself any kind of dumb in front of Ren, but he doesn't have to say it to make it true. He can be kind of...not good, at things. Shitty, even. "If you're sad. Because we're good at hiding, which is fine. You can just make like, a pile of rocks, and then I'll know." A secret rock-based emotion language. Good, right? Utilitarian. Thematic. Taako looks hopeful.
no subject
But that's in the past and as he said, they're good at hiding. Hiding treasures, hiding themselves, hiding behind words that sound true because they've said them enough to believe it. Everything. He understands. That's why his idea shouldn't shock her. It shouldn't make her fingers curl into fists, like she's trying to keep them from immediately placing rocks into little piles. Because she's not sad. Because it's in the past and it doesn't matter anymore. Even if the idea of stacking stones to go mongoose drawing with him is appealing. But she doesn't want him to think she's sad when she's not-she can't be. That's how it is. For someone like her, that's how it was always supposed to be.
She knows who she is, anyway, and the bits and pieces that get lost in translation are known by Taako, who says she can be something else. Who believes she can be something else and not meant for one, singular purpose. A person who looks at her with those soft eyes and lets her pretend it's possible to be better-to be stronger, to be someone worthy of receiving all the kindness he offers her.
She wants to pretend too. For awhile, she wants to believe it.
"I'll put my treasures into a pile, if my heart gets sad." And she expects him to do the same. "Your treasures are different-you can put your pointy hat on the ground. That looks like a tower too. If my heart can't reach you, I'll look for that."