The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-12-19 08:57 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- voltron: keith kogane,
- ✖ camp camp: max,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ original: mira,
- ✖ original: yuka ichijou,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ world of warcraft: thereth,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - DECEMBER STORYTELLING / MEMORY SHARE
Something is wrong.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
This may not very well be obvious, at first. The Storyteller is not present to put forth yet another diatribe, informative or apologetic, and the backdrop of guttering flame and sandy campfire is as present as ever...albeit briefly.
Those who tell their stories will start to notice something...odd taking place. Indeed, no matter how they intend to begin their tale, the land of Mu will immediately start to warp to accommodate it, or something utterly unlike it, until storytellers and listeners alike may find themselves in an exact recreation of a seemingly random memory, in the most stark and painstaking of detail. There is no altering the memory, nor is there any preventing it once it's begun to play - you will simply have to witness memories that are not your own this go around.
Furthermore, stories that take place in worlds other than LifeAftr will be, frankly, inevitable. Those memories, too, will be recreated, to be relived by the teller and lived by the listener.
It is time, once more, for you to tell a story...with a slight twist! This is, in fact, our first player plot, as provided by Dragon! The initial setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams.
Yet for this Storytelling only, people can imagine whatever stories they wish, from both their homes and their time on LifeAftr, as long as they don't mind the fact that others will be reliving those stories in the form of an impromptu memory share.
Even those who prefer not to voice their stories aloud are not safe this time around. If the memory is recalled in essence, Mu will shift to accommodate it in full.
There is, however, a benefit to this: those who venture memories to be relived will receive both a befuddled apology from the Storyteller, who will assert that this was most definitely not meant to happen (they're the Storyteller, not the Rememberer!), as well as a tired promise that the relived memories will be worth two offerings each, as if in compensation.
Not that it counts for much, probably.
A. I may not live to see our glory, but I will gladly join the fight
Bursting out of a dark corner is Shepard, dressed in cargo pants and a dark navy blue tank top. Silver dog tags bounce on her chest as she sprints towards the sounds of battle. Her hair is slightly longer than what those who know her on Enso are used to seeing. In fact, her face looks younger, almost an entire decade’s worth of stress and pain missing from her features as she waves around a shotgun. Following behind her are a gaggle of people, ranging from various ages and genders and each one carries a weapon of some kind. Some hold shovels, some small pistols, the occasional pitchfork and knife. All of them run to keep up with her, a few of them with more success than the others. A few other people dressed similarly to Shepard flank around them, carrying guns much like her. They look around, barking out information as they see it.
Shepard shouts orders back as they move. “We’ll move towards the westward side, see if we can try to reclaim the outer limits of Illyria and push back their forces. The other colonists are waiting for us to report in.”
Before any of her ragtag gang of people can respond, another person runs up. Their jeans are spattered with dirt and debris, their shirt slightly singed. Their eyes are wide with fear as they stop short, taking in a few breaths to steady themselves.
“Corporal! The batarians have breached the barricade over by the docks! They’re swarming in!”
Shepard swears, looking back to the group who is with her. The civilians look to her imploringly. One of her fellow soldiers steps up.
"Shep, we can split half our group here and send one of them towards the docks. The other half can stay behind and-"
Shepard cuts in, her voice hard and commanding.
"There’s no time for that. The civilians can’t move as fast as we do, we’d get overwhelmed by the sheer force of them by the time we got there."
She looks to them as some of them let out a protest. “No offense. But we’re trained for this.” She turns her attention back to the soldier in front of her.
"We’re not splitting up. Take Adrian, Cassandra, Randall and Morgan. Stick together and keep each other safe. I’ll go take care of the barricade."
The soldier in front of her lets out a cry of surprise. "What, alone? Are you fucking with me, Shep?"
Shepard reaches out a hand and places it on her fellow soldier’s shoulder.
“I got this, Alex. Don’t worry. I can hold it down until reinforcements arrive. If we lose the docks, they get control of who comes in and who comes out. We can’t afford the chance of them starving us out.”
The other woman gives her a hard look, eyes narrowed. Then she clasps a hand to Shepard’s that rests on her shoulder and nods. “You give those batarian fucks hell. And if your dumbass gets captured by them, don’t think for a moment that I won’t hunt you down in batarian space and kill you myself before they do it.”
Shepard chuckles. “I’m holding you to that. Now get out of here.”
After another moment of short goodbyes, the group continues to make its way west and Shepard begins to push towards the docks. When she arrives flashes of light immediately break through the air, the hard crack of gunshots rattling in her ear drums as Shepard throws herself into the fray. The batarians lay down suppressive fire and Shepard takes a few bullets, cursing as blood blooms under her alliance blues. It’s only a few moments of return fire and quick biotic maneuvering (which, to those who know her, actually looks… less powerful than it has been here) before her enemies fall. She runs to the impromptu barrier of barrels and boxes, singed and with a gaping hole and looks to fill it. It’s as she slaps some medi-gel on her body that she catches sight of more batarians storming their way to her. She whips away from the hole, just dodging more gunfire. She raises her gun, aims, and begins to fight anew.
The memory shifts, Mu’s fog moving time along until once more Shepard can be seen, sitting with her back to a series of barrels and wooden pallets piled high. Now she looks exhausted, scratches and bruises dotting her face and arms. Her shirt is soaked with sweat and that long hair is tied back in a messy ponytail. The general area is littered with bodies around her and her face is pale. She’s been fighting for hours (12, she’ll learn later). But she looks to the skies, the sun rising over the horizon, and sees frigates shooting down the enemy forces. They bare the Alliance insignia and she breathes. They’re here. She’s no longer alone.
Her bones creak and pop as she pulls herself up. Her gun lays empty and useless on the ground a few feet from her body. Her breathing is ragged as she begins to walk away from what was her impromptu camp all night. She hasn’t slept. She hasn’t eaten. She marches on. She doesn’t hear it at first, as exhausted and injured as she is while she limps back towards the center of the colony. But when she turns the corner she finally hears a roar of voices. Startled she looks up as the first person slams into her body and she jumps a bit, just managing to stop herself from flipping them onto the ground as they wrap their arms around her.
“Shepard! You’re alive! You did it!”
More and more people swarm around her and slowly she realizes they’re her fellow soldiers she gathered together. A lot of the colonists are here too, burned and bruised but alive. Everyone wants to talk to her, to ask her questions, to yell to the sky about her heroics and Shepard stands there, surrounded by love, dumbfounded… but smiling.
Shepard watches this memory for awhile, shaking her head a little. That dumbfounded smile, weathered by another decade of life, sits on her face as she drinks it all in.]
no subject
[But he's not going to think about that now; he's developed another line of questioning, one with a little more relevance.]
Were you actually expecting to survive that?
no subject
To be totally honest? I thought it was a 50/50 shot.
[She shakes her head a bit, looking to the memory, drinking in the details of Elysium.]
I knew I had the training to withstand this sort of assault, the capability to hold my ground, and enough guts to try it... but I didn't know if I would actually survive. I still had to try though.
[A feeling she is pretty sure Roy understands.]
no subject
[He rises from his own seat, moving over with a little gesture at the spot next to her and a quirk of one eyebrow to ask permission.] What was the context of that battle?