The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-11-19 04:11 pm
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Entry tags:
- ;event: storytelling,
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- npc: the storyteller,
- ✖ camp camp: max,
- ✖ captive prince: laurent,
- ✖ corpse party: sachiko shinozaki,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ dragon age inquisition: cole,
- ✖ fatal frame: ouse kurosawa,
- ✖ ffvi: terra branford,
- ✖ ffxiv: tataru taru,
- ✖ fire emblem fates: keaton,
- ✖ fragile dreams: crow,
- ✖ marvel 616: wade wilson,
- ✖ off: the batter,
- ✖ original: mira,
- ✖ overwatch: jesse mccree,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: goro akechi,
- ✖ rwby: jaune arc,
- ✖ soul eater: maka albarn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the adventure zone: lup,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: muffet,
- ✖ undertale: sans the skeleton
[MU] - NOVEMBER STORYTELLING
It's beginning to become an awful habit, turning the beginning of these nights into an information session.
Still. It is rather effective.
Borzoi may not usually come in pitch black; but then, most canines do not have the pitch black of their eyes. The Storyteller sits patiently by the fire as you, dear adventurer, do what the dream asks of you. Settle opposite, and listen.
"I can only imagine that you are as ready to leave this island as ever. Whilst we have yet to find a permanent solution, I believe there is potential for a new chapter to begin on stranger shores." In a rather rare display of indulgence, the Storyteller opts to sprawl out on their side, long tail thumping against the ground. "This is, of course, voluntary. In a few days I will be capable of transporting those who wish it to these new shores- however, coming back will be decidedly more difficult.
"These lands do not belong to me. It will be your first interaction with the avatars of the islands; gods whose domain is inherently the land they have chosen to call home. As any guest is expected to do, you will be subjected to their rules- please do attempt to be polite."
They're not going to tack Ardyn, Jaune, Lup, and Newt onto the end of that sentence-- but they're definitely saying that wholly for their sake.
"I feel that it is worth mentioning that these lands have their own laws- you may find that they have an influence beyond what you have experienced thus far. I can assure, at the least, that these influences are not inherently dangerous. But take it into consideration, should you wish to join those intent on being the forward party."
A final wag of their tail, and the Borzoi pushes back into a sitting position.
"I will be here for the remainder of this dream, to address any questions you may have. Please use this time wisely."
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
Still. It is rather effective.
Borzoi may not usually come in pitch black; but then, most canines do not have the pitch black of their eyes. The Storyteller sits patiently by the fire as you, dear adventurer, do what the dream asks of you. Settle opposite, and listen.
"I can only imagine that you are as ready to leave this island as ever. Whilst we have yet to find a permanent solution, I believe there is potential for a new chapter to begin on stranger shores." In a rather rare display of indulgence, the Storyteller opts to sprawl out on their side, long tail thumping against the ground. "This is, of course, voluntary. In a few days I will be capable of transporting those who wish it to these new shores- however, coming back will be decidedly more difficult.
"These lands do not belong to me. It will be your first interaction with the avatars of the islands; gods whose domain is inherently the land they have chosen to call home. As any guest is expected to do, you will be subjected to their rules- please do attempt to be polite."
They're not going to tack Ardyn, Jaune, Lup, and Newt onto the end of that sentence-- but they're definitely saying that wholly for their sake.
"I feel that it is worth mentioning that these lands have their own laws- you may find that they have an influence beyond what you have experienced thus far. I can assure, at the least, that these influences are not inherently dangerous. But take it into consideration, should you wish to join those intent on being the forward party."
A final wag of their tail, and the Borzoi pushes back into a sitting position.
"I will be here for the remainder of this dream, to address any questions you may have. Please use this time wisely."
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
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