The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2019-04-19 08:58 pm
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[MU] - APRIL STORYTELLING / VOTING
Once a month, the texture of your dreams draws you together in a communal space where your stories may be shared with one another - or with the Storyteller alone, if you so choose.
We feel we ought to warn you: the curious aging properties at play in the waking world may creep into Mu as well. You may arrive here with your memories fully intact but looking physically older or younger, larger or smaller. Or you might have the mentality of a child, only able to recall your recent, childish adventures on the island surface. Or you might be restored to normal, just for one night. The call is yours!
Just remember that the types of stories you can tell are dependent on how long you've been here, and that's not likely to change, even despite extenuating circumstances.
Now, those of you who have been with us for the past few Storytellings may find this scene familiar - only, instead for four glistening pyres, it's only two that rear out from the shadows, each glowing a different color. The strange material that domes them almost resembles worked steel, forming different patterns against their multicolored backdrops.
Beside each pyre is heaped a pile of sticks, colored to correspond to their respective flames. Hopefully it is clear that you must add your stick to whichever pyre you intend to vote for; though if you're confused, hopefully your fellow adventurers will be able to explain it to you.
This will, of course, decide your next island destination, and those abstracted renditions are all you have to go off of.
Once you have cast your votes, what happens next is purely routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
We feel we ought to warn you: the curious aging properties at play in the waking world may creep into Mu as well. You may arrive here with your memories fully intact but looking physically older or younger, larger or smaller. Or you might have the mentality of a child, only able to recall your recent, childish adventures on the island surface. Or you might be restored to normal, just for one night. The call is yours!
Just remember that the types of stories you can tell are dependent on how long you've been here, and that's not likely to change, even despite extenuating circumstances.
Now, those of you who have been with us for the past few Storytellings may find this scene familiar - only, instead for four glistening pyres, it's only two that rear out from the shadows, each glowing a different color. The strange material that domes them almost resembles worked steel, forming different patterns against their multicolored backdrops.
[ ♆ ] The first glows a deep crimson, kicking scarlet embers into the dream-night air. Its pit sphere portrays a crowd of people in silhouette, heads bowed in genuflection - paying homage to some looping, many-coiled shape in the sky above.
[ ♆ ] The second's flames are a rich green. Its designs are most abstract; the starburst patterns that swirl across the metallic composition of its fire pit sphere could be explosions, maybe...or something else entirely.
Beside each pyre is heaped a pile of sticks, colored to correspond to their respective flames. Hopefully it is clear that you must add your stick to whichever pyre you intend to vote for; though if you're confused, hopefully your fellow adventurers will be able to explain it to you.
This will, of course, decide your next island destination, and those abstracted renditions are all you have to go off of.
Once you have cast your votes, what happens next is purely routine.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
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If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.