The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2018-06-19 08:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[MU] - JUNE STORYTELLING / VOTING
The Storyteller paces. A russet-colored muskrat, their brow speckled white, regards the ensemble with a twitching nose, eyes glittering in the imagined firelight, before looking away.
"Two options remain. I cannot be certain of the dangers. And the decision to take those risks, should they come...remains your own."
Those new to the land of LifeAftr may find the words bizarrely abstract, but the purpose will become clear soon enough: travelers are allowed the option to vote for the next island that will join the archipelago of LifeAftr.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
catpiper), an alternative means of telling their stories if they so choose, in the form of the Chamber of Glyphs.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
"Two options remain. I cannot be certain of the dangers. And the decision to take those risks, should they come...remains your own."
Those new to the land of LifeAftr may find the words bizarrely abstract, but the purpose will become clear soon enough: travelers are allowed the option to vote for the next island that will join the archipelago of LifeAftr.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify. Those of the nonverbal persuasion have, as of a request issued by Ren (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.