The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_stories2017-10-16 08:57 pm
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Entry tags:
- ;event: storytelling,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- mass effect: commander shepard,
- original: chip abaroa,
- ✖ bastion: the kid,
- ✖ captive prince: laurent,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ fatal frame: ouse kurosawa,
- ✖ ffvi: terra branford,
- ✖ ffxv: prompto argentum,
- ✖ off: the batter,
- ✖ okami: amaterasu,
- ✖ rwby: jaune arc,
- ✖ skyrim: the dragonborn,
- ✖ the adventure zone: lup,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: chara dreemurr,
- ✖ undertale: muffet,
- ✖ yuki yuna is a hero: karin myoshi
[MU] - OCTOBER STORYTELLING
This Storytelling is prefaced with another oddity; a snow-white ape with a set of dark antlers flowering out from the crown of their head has hunkered down before a great stone door - the same as the one that some may have seen in the monkeys' compound, or that older inhabitants may have seen in the temple set upon the island's mountain. The symbol rears out from the stone with glaring impenetrability.
The Storyteller eyes it for a brief moment before turning to face the dreamers.
"It seems we are at an impasse," they say, matter-of-fact as ever. "In the end, certain consequences cannot be avoided. This symbol limits my influence and keeps me out from whatever lies within. And therefore, by extension, all of you."
Can you tell where this is going, islanders?
"If there is something hidden in the chambers of this island - my home and yours - then it may be dangerous. It may be helpful. And it must be evaluated." Their tone brooks little to no argument. Mostly, as it happens, the latter. "It is for this reason that I have brought you here somewhat earlier than usual. You may need to arm yourselves for what approaches."
May is the pivotal word there, but with so much of the future steeped in uncertainty, caution is surely the wisest course of action - even the necessary one.
"Tell your stories. Keep faith with one another. Beyond these doors, my reach cannot save you, but that does not mean you are helpless."
On that solemn note, the dream warps, slowly settling into the warm light of a large campfire.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.
The Storyteller eyes it for a brief moment before turning to face the dreamers.
"It seems we are at an impasse," they say, matter-of-fact as ever. "In the end, certain consequences cannot be avoided. This symbol limits my influence and keeps me out from whatever lies within. And therefore, by extension, all of you."
Can you tell where this is going, islanders?
"If there is something hidden in the chambers of this island - my home and yours - then it may be dangerous. It may be helpful. And it must be evaluated." Their tone brooks little to no argument. Mostly, as it happens, the latter. "It is for this reason that I have brought you here somewhat earlier than usual. You may need to arm yourselves for what approaches."
May is the pivotal word there, but with so much of the future steeped in uncertainty, caution is surely the wisest course of action - even the necessary one.
"Tell your stories. Keep faith with one another. Beyond these doors, my reach cannot save you, but that does not mean you are helpless."
On that solemn note, the dream warps, slowly settling into the warm light of a large campfire.
It is time, once more, for you to tell a story. The setting will be familiar for oldcomers, and newcomers will recognize it from the introduction they received in their dreams. This too is a dream, and the ink-black dark is illuminated only by the bonfire surrounded by log seats. And seated around the fire are your fellow islanders, many of whom doubtless know the drill by now.
One by one, you will each have the opportunity to share your stories, as stories possess a certain undeniable power. Newcomers can tell whatever tale they wish, but for those who have been in LifeAftr for at least one Storytelling, only stories of their time in LifeAftr will count down the road. The story need not be long, or conventional, or even verbal; as long as the Storyteller knows it has been told, it will qualify.
If you prefer to keep your mouth shut, that's always an option, though you're more liable to benefit if you do. Perhaps you'd rather not relive any of your history, varied and variegated as it must be. Or maybe you're something of a compulsive un-truther, prone to embellishments and long, fanciful tangents. As long as the core of the story is true to its spirit, you are free to spin your tale however you like.
So choose well.